Here's some fanart of a bar scene from Genshin Impact that my friend Paul Brewster and I worked on. I did the modeling and UVs, helped with a few of the textures, and we shared the lighting workload. I learned a ton of stuff from this project, mostly in optimization, things like how unreal works with draw calls, and packing uvs to abuse that. all really interesting stuff, to be honest.
Thanks to the people at MiHoYo for making this game!